Land of the Frosted Men

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Land of the Frosted Men
Kingdom The North
Continent Northern
Region Northern Reaches
Other Names Ice Land, Coldmenland, Ja Ralla
Population 300,000 to 500,000
Religious/Guild Affiliation None
Climate Varies, mostly cold.
Terrain Mountains, Tundra
Primary Language Common, Northman, Giantish

Little is known about the Frosted Men. Definitely human, and closely related to the Northerner race, this offshoot of people is of larger and hardier stock than the typical Northerner if that can be imagined. The Land of the Frosted Men encompasses a large tribal zone stretching from the Triad cities across the northern reaches of the Witches Fingers all the way to the Eastern Ocean. Mostly nomadic herdsmen, they can also be found in small, mobile mining settlements in the mountains as well as in occasional pilgrimages to population centers for trading. People of the Frosted Men are some of the most anti-social humans on Erth. Because of this, they are rarely encountered on anything but their own terms, since if they see someone first they will seek to avoid them.


Ancient references to the Lands of the Frosted Men can be traced back to the earliest known histories and verbal story-telling documented for research. What was once a purely inhospitable arctic land was spared the brunt of the apocalypse that gave birth to Erth, and those who survived made their way here in the hopes of carving out a life in the less poisoned atmosphere of the far north. Large herds of Ja Ral, a hardy breed of deer with heavy fur and thick layers of fatty tissue, became domesticated by the Frosted Men and are the cornerstone of their nomadic life still to this day. Unable to grow traditional crops, some foods are imported and frozen, giving them a much greater shelf life and easier distribution amongst the tribes.

Pre-Erth history

As the magnetic poles of Earth changed during the great devastation, the arctic North Pole shifted just enough to make the former Canadian tundra habitable for the Frosted Men. The former Hudson Bay, while still mostly frozen over, has a few year-around open patches.


Frozen tundra in the lowlands and icy mountainous regions make the Lands of the Frosted Men a treacherous and deadly place to live. With temperatures always at or below the freezing point, made worse by wind chill, exposed skin can see frostbite in times measures with minutes. Over 95% of surface water is frozen most if not all of the year, and that which is not frozen is salt water. Numerous living glaciers and fjords make travel treacherous, and avalanches are common. Travel in these lands without an experienced Frosted Men guide is pure suicide.


Temperatures are steady most of the year around 30-35 degrees in the southern lowlands and 0 to 20 in the more mountainous regions. Snow or freezing rain is a near daily occurrence.


Flat and stone rubble in the lowlands. The highlands are rugged, steep and also stony.

Flora & Fauna

Little to none. Some scrub pine and spruce exist, enough to offer scattered shelter and sources of wood for fire.

Bodies of water


Frosted Men are a breed of their own. While descended from the same genetic makeup of Northlanders, their bodies have adapted to harsh cold and almost non-existent Mana. Tribes live mostly in temporary homes constructed of compressed blocks of snow lined with Ja Ral furs on the inside to trap the heat of a centrally positioned fire pit. Their snow homes are typically small and round, usually blending in with natural surroundings. Tribes rarely stay in a location more than a week or two, depending upon the size of their Ja Ral herd and the availability of pine mulch and spruce bark for the herd to eat.

Racial makeup

Identical to Notherners in looks and bearing, only slightly larger. Typically very pale with dark hair. Blue eyes are 100% dominant, and any other shade is considered a sign of breeding outside the tribal stock.


Very little crime happens in the Land of the Frosted Men, as most transgressions lead to exile; and exile is a fate worse than death. Petty crimes are resolved by the Oldest Council.


Wealth of the tribe is shared amongst all in a mostly equal manner, however tribal rule dictates that senior hunters and herdsmen receive first pick of any spoils or slaves acquired. Tribes of the Frosted Men do not truly believe in wealth items like gold and gems, but rather in herd size and the number of wives and children they claim.

Politics and government

The Lands of the Frosted Men are completely tribal, with somewhere between 50 and 100 tribes in various locations around the land. Tribes meet every 5 years when a delegate from each tribe is sent to a meeting spot chosen at the previous delegate meeting. This meeting is extremely formal, and can last several weeks if there are many active tribal disputes. It is also a time to make arranged marriages outside the tribes to promote healthy bloodlines.

Inside the tribe, decisions are made by a council of the ten oldest members of the tribe, called the Oldest Council. Because life in the Frosted Lands is hard, leadership changes often and sometimes radically because of its effects on the elderly.


Tribes are communistic, with trade done mostly in heard beasts and slaves. Typically heard beasts are more valuable than slaves as they tend to live longer being more acclimated to the cold temperatures. There is no hard currency, although some tribes have accumulated various coins, gems and trinkets over the years and use them to trade with outsiders.

Points of interest

There are no major or relevant points of interest in the Land of the Frosted Men.

Neighboring Regions

Neighboring Cities/Towns